A long while back I ran a Campaign called “Critter Crusaders”. The idea behind it was that each player played an animal that would become awakened. In order to balance the animals – as one person played a bear another a frog – I built each animal using Paizo’s Advanced Race Guide. When looking it over you might disagree with some of the choices I made, but keep in mind when people pitched what animal they wanted to play and what class, I was custom making these and didn’t want to make the ‘race’ counter-intuitive to the requested class.
Badger
Type: Animal
Size: Small (+1 AC, +1 attack rolls, -1 CMB & CMD, +4 Stealth)
Base Speed: 30 ft, 10 ft burrow
Ability Score Modifiers: +2 dex, +2 con, -2 cha
Languages: Weasel, Druidic
Racial Traits-
Defense: Natural Armor +1
Feat/Skill: +4 escape artist
Offense: Bite 1d3, Claw 1d3, Blood Rage (Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a ñ2 penalty to AC)
Sense: Low-Light, Scent
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Bear, Small
Type: Animal
Size: Small (+1 AC, +1 attack rolls, -1 CMB & CMD, +4 Stealth)
Base Speed: 40
Ability Scores: +2 con, +2 wis, -4 int
Languages: Bear, Druidic
Racial Traits-
Defense: +2 Natural Armor
Feats/Skill: +4 swim (may take 10 always)
Offensive: Bite 1d4, Claw 1d3
Sense: Low-Light, Scent
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Deer
Type: Animal
Size: Medium
Base Speed: 60 ft
Ability Score Modifiers: -2 str, +4 dex, -2 cha
Languages: Deer, Druidic
Racial Traits-
Feat/Skill: Run (x5 running)
Offense: Gore 1d4, Powerful Charge (Whenever a Deer charges, it deals twice the number of damage dice with gore plus 1-1/2 times its Strength bonus)
Movement: Spring (Deer gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions)
Sense: Low Light, All-Around Vision (Deer can see all around them, granting them a +4 racial bonus on Perception checks and making them immune to flanking.)
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Dog, Large
Type: Animal
Size: Medium
Base Speed: 40
Ability Score Modifiers: +2 str, +2 dex, -2 cha
Languages: Dog, Druidic
Racial Traits-
Defense: Natural Armor +1
Feat/Skill: Tracker (+4 survival checks to track with scent.)
Movement: Jumper (always considered to have a running start when making Acrobatics checks to jump.)
Offense: Bite 1d6
Sense: Low-Light, Scent
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Eagle
Type: Animal
Size: Small (+1 AC, +1 attack rolls, -1 CMB & CMD, +4 Stealth)
Base Speed: 10, 70 Fly (perfect)
Ability Scores: +2 dex, +2 wis, -2 cha
Language: Bird, Druidic
Racial Traits-
Defensive: +1 Nat Armor
Feat/Skill: +2 Perception
Offensive: Bite 1d2, Talon 1d3
Sense: Low-Light
Fox
Type: Animal
Size: Tiny (+2 Dex, -2 Str. +2 AC, +2 attack rolls, -2 CMB & CMD, +8 Stealth. Take up a space of 2-1/2 feet by 2-1/2 feet, so up to four characters per square. Reach of 0 feet, can’t reach into adjacent squares. Must enter an opponent’s square to attack in melee. Provokes attack of opp from the opponent. Other creatures can move through square without provoking attacks of opportunity. Cannot flank an enemy.)
Base Speed: 40
Ability Score Modifiers: -2 str, +2 dex, -2 int, +2 wis
Languages: Dog, Druidic
Racial Traits-
Defense: Natural Armor +1
Feat/Skill: Tracker (+4 survival checks to track with scent.)
Movement: Jumper (always considered to have a running start when making Acrobatics checks to jump.)
Offense: Bite 1d3
Sense: Low-Light, Scent
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Frog, Poison
Type: Animal
Size: Tiny (+2 Dex, -2 Str. +2 AC, +2 attack rolls, -2 CMB & CMD, +8 Stealth. Take up a space of 2-1/2 feet by 2-1/2 feet, so up to four characters per square. Reach of 0 feet, can’t reach into adjacent squares. Must enter an opponent’s square to attack in melee. Provokes attack of opp from the opponent. Other creatures can move through square without provoking attacks of opportunity. Cannot flank an enemy.)
Base Speed: 10, 20 swim
Ability Scores: -4 str, +2 con, -2 wis, +2 cha
Language: Amphibian, Druidic
Racial Traits-
Feat/Skill: +4 stealth
Movement: Jumper (always considered to have a running start when making Acrobatics checks to jump.), +8 swim checks
Offensive: Bite 1, Poison, 1/day/con mod, apply as swift to weapon, DC 10 + 1/2 hd + Con Mod, frequency 1/round 6 rounds, effect 1 con, cure 1 save
Sense: Low-Light
Other: Amphibious Breath in and out of water
Rabbit
Type: Animal
Size: Tiny (+2 Dex, -2 Str. +2 AC, +2 attack rolls, -2 CMB & CMD, +8 Stealth. Take up a space of 2-1/2 feet by 2-1/2 feet, so up to four characters per square. Reach of 0 feet, can’t reach into adjacent squares. Must enter an opponent’s square to attack in melee. Provokes attack of opp from the opponent. Other creatures can move through square without provoking attacks of opportunity. Cannot flank an enemy.)
Base Speed: 20, 5 burrow, Sprinter (+10 ft for charge, run, or withdraw)
Ability Scores: -4 str, +2 dex, +2 int, -2 cha
Languages: Rodent, Druidic
Racial Traits-
Movement: Jumper (always considered to have a running start when making Acrobatics checks to jump.)
Offensive: Bite 1
Sense: Low-Light, Scent
Other: Lucky (+2 to all saves)
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Tapir
Type: Animal
Size: Small (+1 AC, +1 attack rolls, -1 CMB & CMD, +4 Stealth)
Base Speed: 30
Ability Scores: +2 str, +2 con, +2 cha
Languages: Tapir, Druidic
Racial Traits-
Defensive: +4 Nat Armor
Feat/Skill: Tracker (+4 survival checks to track with scent.)
Offensive: Bite 1d4
Sense: Low-Light, Scent
Other: Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Turtle
Type: Animal
Size: Tiny (+2 Dex, -2 Str. +2 AC, +2 attack rolls, -2 CMB & CMD, +8 Stealth. Take up a space of 2-1/2 feet by 2-1/2 feet, so up to four characters per square. Reach of 0 feet, can’t reach into adjacent squares. Must enter an opponent’s square to attack in melee. Provokes attack of opp from the opponent. Other creatures can move through square without provoking attacks of opportunity. Cannot flank an enemy.)
Base Speed: 10, swim 20
Ability Scores: -4 str, +2 con, +2 wis, -2 cha
Language: Reptile, Druidic
Racial Traits-
Defensive: +5 Natural Armor, Shell +4 Nat Armor (Move Action)
Offensive: Bite 1d3
Sense: Low-Light
Other: Hold Breath (x4 con holding breath), Quadruped (+4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were a size smaller)
Viper
Type: Animal
Size: Tiny (+2 Dex, -2 Str. +2 AC, +2 attack rolls, -2 CMB & CMD, +8 Stealth. Take up a space of 2-1/2 feet by 2-1/2 feet, so up to four characters per square. Reach of 0 feet, can’t reach into adjacent squares. Must enter an opponent’s square to attack in melee. Provokes attack of opp from the opponent. Other creatures can move through square without provoking attacks of opportunity. Cannot flank an enemy.)
Base Speed: 20, 20 climb, 20 swim
Ability Scores: +2 dex, -4 int, +2 wis
Language: Reptile, Druidic
Racial Traits-
Defensive: +1 natural armor
Feat/Skill: +1 stealth, +1 perception, stalker (Perception and Stealth are always class skills for members of this race),
Movement: +8 climb checks, +8 swim checks
Offensive: Bite 1d2, Poison (1/day/con mod, apply as swift to weapon, DC 10 + 1/2 hd + Con Mod, frequency 1/round 6 rounds, effect 1 con, cure 1 save),
Sense: Low-Light, Scent